One criticism of contemporary life is the tendency to treat everything, and everyone, as a resource to be optimized and exploited. This was part of the idea behind Ian Bogost’s satire on Zynga-style social games, Cow Clicker:
In social games, friends aren’t really friends; they are mere resources. And not just resources for the player, but also for the game developer, who relies on insipid, “viral” aspects of a design to make a system replicate.
Now, it’s one thing to treat someone like a resource, but it’s something else to use that sort of language about someone with their knowledge, even to their face. Yet it happens. It really is quite bizarre.
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